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Turbo Ticket - Alpha

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Devlog

  • Sick Days Are Debug Days
    October 19, 2025 by alpargatagames#bug-fixes, #balance-changes, #traffic-spawning, #emergency-vehicles, #ios-build
    A Weekend of Refinement Sometimes the best development happens when you're forced to slow down. While recovering from a cold this weekend, I took the opportunity to tackle the unglamorous but essentia... Continue reading
  • Development Update: Accidents, Emergencies, and Learning When to Step Back
    October 17, 2025 by alpargatagames#lessons-learned, #scope-management, #tutorial-improvements, #localization
    What's New in v0.4.4 The biggest addition to this update is the complete accident system. Vehicles can now collide with each other, blocking lanes and creating traffic chaos. When an accident occurs,... Continue reading
  • Development Journey: From Concept to Checkpoint
    September 28, 2025 by alpargatagames#behind-the-scenes, #development-update
    The Beginning (v0.2.0 - "The First Real Version!") When I started Turbo Ticket, I had one simple idea: what if Papers Please was about traffic control instead of border control? After 20 years develop... Continue reading
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